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Film study question--passing game

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I mostly watch in person, but for TV viewing, the aerial camera shots from over the QB are really interesting.  A common theme I see when Quinn sacked or forced to a checkdown for minimal gain is the combination of 1) extra pressure arrives, disrupting the timing, 2) Quinn has to make a decision and unlikely to run out of it to buy time (occasionally works), 3) You have typically 3 vertical threats working their routes but no one's head is looking at Quinn to adapt the play, and he can't make a throw.  

 

I'm no passing game expert, but seems like the route trees need more variety such that at least someone is on a shorter timing pattern and available for an early release.  

We did have that nice 2nd TD to Blue on a wheel route timed over a blitz--should have had a lot more of those this year, including UGA games. 

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